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GTA 6 targets 30 fps, with PSSR and ray-traced shadows on PS5 Pro

Rockstar says Grand Theft Auto VI targets 30 frames per second on consoles, and lists what the PS5 Pro, DualSense and Tempest 3D Audio add.

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The post in which Rockstar opened pre-load on November 10, 2026 also gave technical details for Grand Theft Auto VI on consoles. Our launch trailer and pre-load article covers the download itself; this one covers how the game runs.

Frame rate

Rockstar says it built the game from the ground up for the current generation of consoles and that it targets 30 frames per second, while keeping the density and detail of Leonida's places and people. It names no other frame rate or performance mode.

PlayStation 5 Pro

On PS5 Pro, Rockstar promises:

  • a clearer image through PSSR, PlayStation Spectral Super Resolution;
  • ray-traced shadows, which only the PS5 Pro gets.

PlayStation 5

On PS5, Rockstar lists:

  • Haptic feedback on the DualSense controller throughout the game, which can be adjusted in the accessibility settings.
  • Spatial audio that uses Tempest 3D Audio for every sound in the game.
  • Improved load times.

Xbox

The post names no features for Xbox consoles alone. It does say the game is also playable through Xbox Cloud Gaming on Xbox Series X|S and Xbox One, with the Xbox Series S graphics settings, and that a cloud stream can perform differently from a game running on the console. Our Xbox Cloud Gaming article has the details.

Remote Play

The game supports Remote Play on both PlayStation and Xbox.

Before you play

The pre-load guide shows how to download the game ahead of release, and the release hub lists the platforms and editions.

Sources

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Grand Theft Auto and the related names and marks belong to their owners. Everything here is written by fans, from what has been announced publicly. The screenshots and artwork from Grand Theft Auto VI are Rockstar Games' own, shown with credit on this non-commercial fan site, and removed on request.

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